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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sandra Isu
Space Cavalry Regiment
2
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Posted - 2017.03.10 16:59:37 -
[1] - Quote
I'm sad because another nerf comming to carriers to the point of considering giving up the game for now. But not because nerf itself but because of how it was done. No UI improvement so we can see how much hp fighter has, no fix for npc aggro so they won't jump one squadron at once instead of spreading it to all of them. Bad fighter mechanics like no assist/guard, standing still after attack, no auto aggro etc. This is not how things should be done.
And funniest thing is that because my carrier loses too many fighters on sisi (lost two on last haven wave and having 3x drone hp rigs didnt helped) I was thinking that maybe I will take him for some pvp since I no longer need it. But guess what. I remembered why I was not getting it for pvp earlier - because he had to poor dps against smaller ships and it was too easy to kill/counter fighters ... So what should I do with it now?
And if you think that I am overreacting, then I have to tell you that when I lost internet connection and relogged fast I lost already 6 t2 fighters and it hurts. I don't even want to know how many I will lose next time after this change.
Btw is there any chance to have capital and fighter skills refunded? Because as I understand this change is not going to be postponed. |
Sandra Isu
Space Cavalry Regiment
4
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Posted - 2017.03.11 11:46:10 -
[2] - Quote
You can make fighters move while waiting for weapons to exit cooldown by clicking orbit on anything, even next target but it is even more clicking that is already too much on a carrier. The problem is that moving now don't help much anyway.
I have simple solution how to fix current fighter mechanic. All actions done to fighters should be divided by fighter amount. If you web squadron, it shoudl be effective 1/x where x is the current amount of fighters. The same should be with all ewar and even damage done to compensate that only one fighter in the squadron is taking damage. Then you can raise sig as it is needed to be. |
Sandra Isu
Space Cavalry Regiment
4
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Posted - 2017.03.12 08:13:49 -
[3] - Quote
Cade Windstalker wrote: As for the specific issue with Fighters standing still, I suspect that this is a little more involved of a change than you're expecting it to be (...)
This is what you probably didn't understand from the discussion. First you fix bugs and then you can nerf ... erm balance stuff if needed. And carriers were not OP by any means to justify that nerf before fixes. People are rightfully angry because carriers are not like rest of the ships, where you can just sell it and fly other one. One invested millions of sp to master it, bought very expensive bpo's to be able to produce them and there is little to no point to fly other capitals. What to do with this skills now? I don't want to sell this character or shuffle sp to do something else. I want to fly carrier like I did before.
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Sandra Isu
Space Cavalry Regiment
7
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Posted - 2017.03.13 13:39:30 -
[4] - Quote
Where did you guys got that drones stop moving after killing target? Because as far as my drones behave, they just slowly return to my ship in orfer to orbit it. And this should be default behaviour for fighters also. They should act excactly like drones in every way except mechanics that are fighters specific and have separate commands. So if you would like to have fighters stand in place after kill there should be separate command for this. It would be less confusing. |
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